


Image quality gains a minor bump in The Lego Movie, if only making for a minor improvement: post-process anti-aliasing is used across both consoles, with the PS4 getting an ever-so-slightly stronger version of the effect.
#THE LEGO MOVIE PC OPTIONS 1080P#
As we've seen before, the results are spectacular, delivering a cinematic feel to the proceedings that enhance the more exciting moments throughout the game.Ī native 1080p presentation is handed in on both PS4 and Xbox One, with the consoles delivering a near-identical experience on a graphical level - all the art and effects work seamlessly match up, right down to the use of low-resolution shadows and the way that depth-of-field effect helps to smooth over edges across more distant parts of the environment. Released just a few months later, it's not particularly surprisingly to see that The Lego Movie doesn't deviate from the course set out by the previous game, and is built upon the same core rendering foundations - lighting, shaders and post-process effects all take precedence over running at high frame-rates. With the arrival of Lego Marvel Super Heroes on PS4 and Xbox One, Traveller's Tales decided to forgo the slick, low-latency 60fps set-up of the early PS2 games in favour of a less demanding 30fps update, using the saved GPU cycles to dramatically ramp up the level of effects work.
